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  • Screenshot: The Chapel
    July 2nd, 2009 Posted by jclef

    ms_ss_chapel_01




    The Darklord (Ree WIP)
    June 24th, 2009 Posted by jclef

    Renyil

    Name: Ren’yil Legrimar
    Age: Unknown
    Race: Unkown
    Occupation: Darklord of Firglore
    Alignment: Lawful Evil
    Likes: His Island, the Misery Stone, Unsuspecting Visitors, Ree’s Artistic Elegance.
    Dislikes: Boredom, Loosing, Vistani, Jclef’s Heavy Metal Racket.




    MoW DRM activation limit is removed!
    June 15th, 2009 Posted by Ree

    This is most excellent news! Here is the quote from Ossian’s Forums:

    ——————————

    Ossian Studios is pleased to announce that there is no longer a 3-activation limit on NWN2: Mysteries of Westgate. The activation limit has been removed by Atari after Ossian highlighted to them how many fans were not happy with it. You can now install MoW as many times as you like on your computer. Here are some quick facts about this change:

    • Q: Do I still need to activate MoW to play?
      A: Yes. The DRM activation limit has been removed but you still need to activate MoW online for each new installation on your computer. After the one-time activation for each installation, you don’t need an Internet connection to play. Activation is necessary to prevent serial numbers from being posted to the web where hundreds or thousands of people can access it.

    -

    • Q: So, I don’t have to worry about changing my hardware and not being able to re-activate MoW?
      A: No. You can change the hardware configuration or operating system on your computer as often as you like and can re-activate MoW as many times as you like.

    -

    • Q: Is it okay if I install the game on more than one of my computers?
      A: Yes, that’s fine.

    -

    • Q: Are the MoW resources still encrypted?
      A: Yes, the MoW resource files are still encrypted. However, we have provided most of this content for free from the Mysteries of Westgate page on the NWVault:
      Click Here

    ——————————-






    Uh… Diary? Hello?
    June 10th, 2009 Posted by jclef

    Hello all, I apologize for the lack of updates lately.  Of course, this doesn’t mean we have been ignoring the project.  It’s just that there’s not much to share right now.  A lot of the work that’s currently being produced is writing – Eat2Surf, Vaevictus and I are sharing the load.

    As far as writing goes, these guys have been quite impressive so far.  Eat2Surf is already a professional writer with some published material out there.  And Vaevictus is looking to further his craft with some CRPG writing.  Between them both, the writing so far is… well, simply put – fun to read!

    Sunjammer has created a sweet Dynamic Journal Entry System which I’m gearing up to implement this week.  Once we test it out to a point where he feel it’s solid, I’m pretty sure it’s going to be release to the vault.  It’s going to be a cool way for PC’s to check quest progress in their journals.  More info coming soon!

    Jonny is working on the big bad end boss, Ren’yil Legrimar.  He’s the Darklord of Firglore.  We’ll have some WIP shots of him soon.

    We also have Escriminator on board modeling some weapons and placeables.   So far, he has created weapons for Lexi, Simza and Ren’yil, which look freaking awesome.  He’s now working on some real nice looking furniture.

    Until next time – Thanks for stopping by!




    AME announces NWN1 Finalist
    May 12th, 2009 Posted by Ree


    Videos by Qkrch

    SPECIAL EVENT! AME GOLDEN DRAGON AWARDS! AME ANNOUNCES NWN 1 FINALIST!!!!

    TONIGHT!!!!!

    When?
    May 12th 2009
    10:00 PM EASTERN STANDARD TIME (USA) & (CANADA)

    Where?
    IRC chatroom irc://irc.nwn2source.net & #NWNPodcast

    Listen Live! How?
    Copy & Paste http://stygius.com:9000 into most mp3 players i.e. Windows Media, Winamp, iTunes etc




    Mysteries of Westgate: Buy it MoW!
    May 2nd, 2009 Posted by jclef

    jmow_01




    Weekly Diary 06
    May 1st, 2009 Posted by jclef

    Jclef:

    So last week, I spent more time leveling up in 3ds max & photoshop than working on Misery Stone.  I’m actually hoping to get good enough to make a few of my own (simple) assets for the module.  Nothing big… perhaps some placeable objects I wished at one time or another were available in the toolset.

    I did spend some time on the final two exterior areas, as well as some interior areas.  I added a bunch of those personal objects the Strange Little Merchant seeks.  He’s a unique little character, but I’m sure a lot of people will relate to him on one level or another.

    Other than that, I’ve been adding some encounters and playing around with balance.  And I thought… why not take a couple of shots:

    ms_scavenger_02ms_scavenger_01




    “Weakly” Diary 05
    April 24th, 2009 Posted by jclef

    Jclef:

    Hey everyone!

    This week I worked on the final two exteriors for the module – they’re about halfway done at this point.  One is the “Gated Gardens” area, and the other is the road to Castle Firglore.   And then that’s it… the exteriors are complete!  From there, I will finish the interiors and move on to encounters, traps, treasures, puzzles, etc.

    Here’s an early shot of the Gated Gardens area:

    ms_ss_gatewip01

    We should have some updates on the various systems we’re working out with Sunjammer soon.  It’s been a busy week for the team, so we haven’t had a chance to connect and talk about those things.   I hope to have something for next week’s update.

    Thanks for checking in!




    Weekly Diary 04
    April 16th, 2009 Posted by jclef

    Jclef:

    Hey everyone  – sorry about the lack of updates recently.  A lot of everything has been happening lately, but part of that mess involves Misery Stone development.  The craziness is beginning to slow down now, so we should be back to regular updates soon!

    We’ve got some news this week:  Sunjammer has joined the Misery Stone team as Lead Scripter!  If you don’t know who I’m talking about, just head on over the his Submission Page on the vault.  This guy is L337pwn4g3 in the coding dept.  and we’re very excited to have him on board.  Already, he has hit the ground running – whipping up detailed idea docs for these cool systems we’ve all been talking about.

    Welcome aboard, Sunjammer!

    Dave:

    To assure the future Misery Stone player an excellent experience we worked on communication. This module is very much a product of explosive moments of creativity in every aspect of the game… Design, Art, Scripting and Story. It’s amazing to see what develops from these brainstorm sessions.

    The team has so much creativity that keeping track of what’s being worked on and what’s “in the can” can be difficult. We took big strides this week to keep things rolling in a direction that leads to completion. And that is summarized with three words: Communication, Communication, Communication.

    Until next time, Happy Gaming!




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