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Bouncyrock Entertainment - Random Quote
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MoW DRM activation limit is removed!
June 15th, 2009 Posted by Ree
This is most excellent news! Here is the quote from Ossian’s Forums: —————————— Ossian Studios is pleased to announce that there is no longer a 3-activation limit on NWN2: Mysteries of Westgate. The activation limit has been removed by Atari after Ossian highlighted to them how many fans were not happy with it. You can now install MoW as many times as you like on your computer. Here are some quick facts about this change:
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——————————- Overland Map (WIP) – Island of Terror
June 14th, 2009 Posted by jclef
Uh… Diary? Hello?
June 10th, 2009 Posted by jclef
Hello all, I apologize for the lack of updates lately. Of course, this doesn’t mean we have been ignoring the project. It’s just that there’s not much to share right now. A lot of the work that’s currently being produced is writing – Eat2Surf, Vaevictus and I are sharing the load. As far as writing goes, these guys have been quite impressive so far. Eat2Surf is already a professional writer with some published material out there. And Vaevictus is looking to further his craft with some CRPG writing. Between them both, the writing so far is… well, simply put – fun to read! Sunjammer has created a sweet Dynamic Journal Entry System which I’m gearing up to implement this week. Once we test it out to a point where he feel it’s solid, I’m pretty sure it’s going to be release to the vault. It’s going to be a cool way for PC’s to check quest progress in their journals. More info coming soon! Jonny is working on the big bad end boss, Ren’yil Legrimar. He’s the Darklord of Firglore. We’ll have some WIP shots of him soon. We also have Escriminator on board modeling some weapons and placeables. So far, he has created weapons for Lexi, Simza and Ren’yil, which look freaking awesome. He’s now working on some real nice looking furniture. Until next time – Thanks for stopping by! AME announces NWN1 Finalist
May 12th, 2009 Posted by Ree
SPECIAL EVENT! AME GOLDEN DRAGON AWARDS! AME ANNOUNCES NWN 1 FINALIST!!!! TONIGHT!!!!! When? Where? Listen Live! How? Weekly Diary 06
May 1st, 2009 Posted by jclef
Jclef: So last week, I spent more time leveling up in 3ds max & photoshop than working on Misery Stone. I’m actually hoping to get good enough to make a few of my own (simple) assets for the module. Nothing big… perhaps some placeable objects I wished at one time or another were available in the toolset. I did spend some time on the final two exterior areas, as well as some interior areas. I added a bunch of those personal objects the Strange Little Merchant seeks. He’s a unique little character, but I’m sure a lot of people will relate to him on one level or another. Other than that, I’ve been adding some encounters and playing around with balance. And I thought… why not take a couple of shots: “Weakly” Diary 05
April 24th, 2009 Posted by jclef
Jclef: Hey everyone! This week I worked on the final two exteriors for the module – they’re about halfway done at this point. One is the “Gated Gardens” area, and the other is the road to Castle Firglore. And then that’s it… the exteriors are complete! From there, I will finish the interiors and move on to encounters, traps, treasures, puzzles, etc. Here’s an early shot of the Gated Gardens area: We should have some updates on the various systems we’re working out with Sunjammer soon. It’s been a busy week for the team, so we haven’t had a chance to connect and talk about those things. I hope to have something for next week’s update. Thanks for checking in! Weekly Diary 04
April 16th, 2009 Posted by jclef
Jclef: Hey everyone – sorry about the lack of updates recently. A lot of everything has been happening lately, but part of that mess involves Misery Stone development. The craziness is beginning to slow down now, so we should be back to regular updates soon! We’ve got some news this week: Sunjammer has joined the Misery Stone team as Lead Scripter! If you don’t know who I’m talking about, just head on over the his Submission Page on the vault. This guy is L337pwn4g3 in the coding dept. and we’re very excited to have him on board. Already, he has hit the ground running – whipping up detailed idea docs for these cool systems we’ve all been talking about. Welcome aboard, Sunjammer! Dave: To assure the future Misery Stone player an excellent experience we worked on communication. This module is very much a product of explosive moments of creativity in every aspect of the game… Design, Art, Scripting and Story. It’s amazing to see what develops from these brainstorm sessions. The team has so much creativity that keeping track of what’s being worked on and what’s “in the can” can be difficult. We took big strides this week to keep things rolling in a direction that leads to completion. And that is summarized with three words: Communication, Communication, Communication. Until next time, Happy Gaming! Older Posts » |